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ZBrush 4R3 Academic (Mac) CD (Mac)

Product ID: 1521200 / Mfg Part #: 83048200321039(4R3)
Pixologic - ZBrush 4R3

$699.00
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Pixologic ZBrush 4R3

With enhancements to the already powerful features in ZBrush 4R2 and ZBrush 4R2b, the all new ZBrush 4R3 takes the potential of features like the BPR Renderer and its real time filters to the next level. You'll be amazed by the capabilities of the added functions in this latest version.

Our goal here at Pixologic, is to provide the most comprehensive tool set available to artists. In our pursuit of this, advancements like FiberMesh inside the new ZBrush 4R3, take creating in ZBrush to new heights. The new FiberMesh will generate real 3d geometry, allowing you to manipulate and sculpt in real time with direct visual feedback. This previously unimagined breakthrough is only one aspect of the incredible new developments found inside ZBrush 4R3.

Our commitment to you means there is way more where that came from. To add to the already revolutionary new functions and capabilities inside ZBrush 4R3, we have included enhancements like, MicroMesh, Alpha Surface and Seamless modes, improved masking using TransPose with curvature detection, TransPose curve blending mode and a host of other possibilities.

You'll find that the new ZBrush 4R3 is nothing short of amazing. That's the Power of ZBrush.

Features

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  • FiberMesh to create real 3d fiber, fur and hair geometry with export capabilities.
  • New set of dedicated FiberMesh "Groom" brushes and corresponding Brush settings.
  • MicroMesh support to render fibers or single polygons as separate 3D objects.
  • New set of BPR filters and operators to greatly improve your final ZBrush renders.
  • BPR Global Shadow and Ambient Occlusion settings simplifying shadow management.
  • New Cavity Mixer used to define different material shaders based on the mesh cavities.
  • Improved small details creation through Alpha and Mask. Alphas may be placed using TransPose.
  • Surface Smoothness feature detects mesh curvature for Mask creation.



    Smiley face

  • New global deformation with Transpose Curve deformation and UnClip.
  • Improved Mask operations with Shrink and Extend.
  • Topology editing additions: Group Mask and Edgeloop Mask Border.
  • New JPEG Exporter with Crop, Preview and adjustment settings.
  • Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective… and a lot more.

    FiberMesh

    With ZBrush 4R3 your models will benefit from having real sculpted geometry, and exportable hair and fur! With this amazing new feature, you can even grow plants, weeds, shrubs and other amazing environment details. Simply mask an area to define where the fibers will grow. Use the various FiberMesh features to quickly define your look. Best of all, you can even use Polypaint information to generate a wide range of colored fibers.

    Smiley face The amazing power of FiberMesh comes from the ability to see what changes you are generating in real time as you work. From the earliest stages of your projects development, you will interactively see and modify the size, thickness, flare, and gravity associated with your fibers.

    With the all new ZBrush 4R3, developing fur and hair geometry is easier than ever before. The days of relying on guides as used in other applications are a thing of the past! Generating fur, fibers and hair inside ZBrush 4R3 is as intuitive as laying down a brush stroke. Rendering and re-rendering are a thing of the past too. You can watch in real time as your creative energy is transferred to the ZBrush canvas.


    Smiley face The functionality of the new FiberMesh is extended by a set of advanced controls designed to help you generate exactly what you imagine. The masking controls, brush settings, PolyPaint and curves, all contribute to the speed and efficiency of your designs.

    The greatest benefit of all comes in the form of exportable geometry derived from your FiberMesh designs. This means you can export these complex design elements in the form of real geometry for use in other 3D packages. Or use BPR (Best Preview Render) within ZBrush and see how your hair of fibers come to life all within ZBrush.


    Smiley face Guided Fibers from Morph Targets
    Now you can easily generate fur and fibers from sculpted geometry. Available inside ZBrush 4R3, the all new Guided Fibers from Morph Target function, will create fibers and fill the spaces between your mesh and stored morph targets. This is one of many ways you can generate fibers and fur inside the new ZBrush 4R3. This highly intuitive method, will allow you the flexibility and freedom, to achieve more sophisticated design elements.


    Smiley face Applying Textures to Fibers
    Applying textures to Fibers joins the mix of already great features, and functionality available inside ZBrush. Manipulate, and customize your Fibers to achieve extraordinary results. Benefit from total control, and witness the power of creative freedom.

    Fiber Presets

    Fully customizable, and tailored to suit your design needs, Fiber Presets will provide you with an unparalleled level of design flexibility. Build a personal library of custom presets, and enjoy the freedom of having full control over a vast collection of resources built by you.

    Exporting Guides for Fibers

    Export guides for your Fibers. With ZBrush, exporting industry standard file types like, .ma (ASCII), .lwo, .lxo, .obj, and .fmg is nothing more than a click of a button away. Enjoy seamless integration of ZBrush throughout your workflow.

    Micro Mesh

    Micromesh, joins the already feature rich list inside ZBrush 4R2b. It will allow for ZBrush’s rendering system to replace a generated FiberMesh, or a models individual polygons with any other 3d mesh. That being said, you can already start to imagine the creative potential at hand. This new feature will no doubt open doors to previously undoable operations and design elements. Now you can “grow” complex plants with the help of FiberMesh or place real scales on your creatures.

    Amazingly, MicroMesh will only be displayed at render time. This will invariably shatter typical poly count limitations, and generate previously unimagined levels of detail. It’s just another example of how ZBrush breaks through typical technical barriers to keep you actively creating.

    Once you create FiberMesh and MicroMesh details, you can render your image using the BPR rendering system. ZBrush makes using the MicroMesh and FiberMesh features even more rewarding by converting your BPR render information, generated with MicroMesh and FiberMesh, to real geometry.

    Vector Displacement Maps

    Smiley face Take rendering even further using the power of ZBrush with Vector Displacement Maps. You’ll benefit from the ability to displace the surface in any direction, including undercuts. That’s just the start. You can export sculpted details from your ZBrush models to other 3rd party applications and make use of file types like, .tiff (16-32bit) and .exr (32bit). ZBrush comes fully equipped to handle both 16bit and 32bit displacement map output. It’s just another way that ZBrush works to fit your needs.

    NoiseMaker

    Smiley face The NoiseMaker plugin will allow you to accurately create 3D noise with a wide variety of parametric generators. Take the surface detail of your models further with camouflage, scales, hex tiles and more inside this powerful enhancement. Use NoiseMaker to affect sculptural changes too. When using NoiseMaker in conjunction with features like masking and alphas, the possibilities are endless. Load images to be applied as alphas inside the surface noise maker preview window. Gain an unparalleled level of refinement, and generate surface texture in a fraction of the time.

    Smiley face Moving around inside the NoiseMaker window is simple. NoiseMaker features ZBrush navigation, a larger preview window and new masking capabilities to provide multiple scaling options for your noise. This means you can dynamically create ranges in size and directionality, with respect to how your noise is applied to your models.

    By using interpolated masking per polygon for an accurate display of noise even on lower polygon meshes, the NoiseMaker plugin is sure to meet your creative demands at each level of the design process.

    With the ability to export fibers as vector displacement maps, you’ll be taking advantage of proprietary technology only available inside ZBrush. It’s all a part of the drive to create the strongest artistic toolset available.

    System Requirements:

    Required:

    • OS: Mac OSX 10.5 or newer
    • CPU: Intel Macintosh
    • RAM: 1024MB (2048MB recommended for working with multi-million-polys)
    • Monitor: 1024x768 monitor resolution set to Millions of Colors (recommended: 1280 x 1024 or higher)
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