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Pixologic
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Product ID: 1579767 | Mfg Part #: 83048200321040(4R7)
Who's Eligible (Details)
Student, Faculty, School, Staff
Retail $795.00 $449.95

Electronic Software Delivery


ZBrush 4R7 Academic (Mac) (Electronic Software Delivery)

Ideas Born in Clay

ZBrush is an all-in-one digital sculpting solution, designed for the pursuit of art.

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.

Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.

ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.

Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.

Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools.

What's New In ZBrush4R7

Quality, Speed and Flexibility

With ZRemesher, you can spend more time being creative!

ZBrush 4R7 continues to improve and enhance ZBrush functionality by giving you access to an enriched toolset of new features which will increase your creativity and productivity. The new ZRemesher provides entirely rebuilt retopology system to give even better automated and user guided topology. There are also new brushes and functions to improve your workflow for both organic and hard surface sculpting.

ZRemesher

ZRemesher is the next evolution in our automatic retopology solution. ZRemesher has been designed with an artist’s point of view in mind. With a single click, ZRemesher produces ideal new topology based on your original mesh.

The new functions in ZRemesher are smarter, able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye.

Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You can also define where you wish to have more or lower polygon density. You can perform local retopology to a specific part of your mesh while keeping a natural connection with the support model.

By default, ZRemesher gives the Adaptive Size setting higher priority than the Target Polygon Count because of the Adaptive Density mode which is enabled by default. But when this mode is disabeled, ZRemesher will adjust its topology calculations to give equal weight to your Target Polygon Count value.

New Brushes

ZBrush’s powerful creative toolset is largely based on its brush system. With each release we add new brushes that can transform your way of working or simply make your daily sculpting easier. With ZBrush 4R7, we continue this long tradition.

The new Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. And as you can imagine, these new brushes will be DynaMesh’s new best friends!

Creating holes through a mesh has been possible since the introduction of DynaMesh and more recently enhanced with Mesh Fusion. Now ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons. And because this new topology detection is so useful with the Frame Mesh feature, we went ahead and enabled it for all brushes that use curves. You will love it as much as we do!

Other Additions

The new additions and improvements don't stop there! Here is a brief summary of other noteworthy new functions:

  • DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
  • The Slice brushes now only operate on the curve position and won't propagate. What you see is now exactly what you get!
  • Group Front -- a new PolyGroup creation function -- detects all polygons which face the camera and assigns them to a single group. This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.
  • The new Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.
  • Internal UV Smoothing has been updated to freeze the UV borders.
  • And of course, a lot more!

Specifications

Required:

• OS: Mac OSX 10.6 or newer.
• CPU: Intel Macintosh
• RAM: 1024MB (2048MB
recommended for working with multimillion-
polys)
• HDD: 16GB of hard drive free-space
for the scratch disk.
• Monitor: 1280x1024 monitor
resolution or higher (32 bits) set to
Millions of Colors
• Pen tablet: Wacom or Wacom
compatible